# Configuration file

####################
# achievement properties
####################

"achievement properties" {
    B:AchievementsEnabled=true
}


####################
# alpha behavior
####################

"alpha behavior" {
    B:"Regenerate HP from food"=false
    B:"Remove hunger"=false
}


####################
# battlegear
####################

battlegear {
    B:"Are Hatches also weapons"=true
    B:"Can Cleavers have shields"=true
}


####################
# block
####################

block {
    I:Aggregator=1541
    I:"Air Tank"=1613
    I:Barricade=1542
    I:"Birch Barricade"=1593
    I:"Blood Channel"=1622
    I:"Casting Channel"=1598
    I:"Clear Glass"=1543
    I:"Clear Stained Glass"=1544
    I:"Clear Stained Glass Pane"=1545
    I:"Congealed Slime"=1599
    I:"Crafting Slab"=1600
    I:"Crafting Station"=1594
    I:"Drying Rack"=1546
    I:"Essence Extractor"=1601
    I:"Furnace Slab"=1617
    I:"Glass Pane"=1547
    I:"Glue Block"=1620
    I:"Glue Fluid Block"=1621
    I:"Held Item Block"=1548
    I:"Jungle Barricade"=1595
    I:Landmine=1549
    I:"Lava Tank"=1550
    I:"Light Crystal"=1551
    I:"Liquid Blue Slime"=1602
    I:"Liquid Cow"=1552
    I:"Meat Block"=1603
    I:"Metal Storage"=1553
    I:"Molten Aluminum"=1554
    I:"Molten Aluminum Brass"=1555
    I:"Molten Alumite"=1556
    I:"Molten Ardite"=1557
    I:"Molten Bronze"=1558
    I:"Molten Cobalt"=1559
    I:"Molten Copper"=1560
    I:"Molten Electrum"=1561
    I:"Molten Emerald"=1562
    I:"Molten Ender"=1604
    I:"Molten Glass"=1563
    I:"Molten Gold"=1564
    I:"Molten Invar"=1565
    I:"Molten Iron"=1566
    I:"Molten Lead"=1567
    I:"Molten Manyullyn"=1568
    I:"Molten Nickel"=1569
    I:"Molten Obsidian"=1570
    I:"Molten Platinum"=1571
    I:"Molten Silver"=1572
    I:"Molten Steel"=1573
    I:"Molten Stone"=1574
    I:"Molten Tin"=1575
    I:"Multi Brick"=1576
    I:"Multi Brick Fancy"=1577
    I:"Nether Lava Tank"=1623
    I:"Nether Seared Block"=1624
    I:"Nether Smeltery"=1625
    I:"Oak Barricade"=1469
    I:"Ore Berry One"=1578
    I:"Ore Berry Two"=1579
    I:"Ores Gravel"=1580
    I:"Ores Slag"=1581
    I:Punji=1596
    I:"Redstone Machines"=1582
    I:SDX=1616
    I:"Seared Slab"=1583
    I:"Seared Table"=1584
    I:"Signal Bus"=1618
    I:"Signal Terminal"=1619
    I:"Slime Channel"=1611
    I:"Slime Grass"=1605
    I:"Slime Grass Leaves"=1606
    I:"Slime Pad"=1612
    I:"Slime Tall Grass"=1607
    I:"Slime Tree Sapling"=1608
    I:Smeltery=1585
    I:"Special Soil"=1586
    I:"Speed Block"=1587
    I:"Speed Slab"=1588
    I:"Spruce Barricade"=1597
    I:"Stained Glass"=1589
    I:"Stone Ladder"=1614
    I:"Stone Torch"=1590
    I:"Tool Forge"=1591
    I:"Wood Tool Station"=1592
    I:"Wooden Rail"=1615
    I:"Wool Slab 1"=1609
    I:"Wool Slab 2"=1610
}


####################
# difficulty changes
####################

"difficulty changes" {
    B:"Allow creation of endstone"=true
    B:"Craft Stencil Tables"=true
    B:"Craft metals with Wood Patterns"=false
    B:"Craft vanilla metal blocks"=false
    B:"Deny creation of non-metal mattocks"=false
    B:"Enable Auto-Smelt and Fortune interaction"=true
    B:"Enable mod blue slime tools"=true
    B:"Enable mod bone tools"=true
    B:"Enable mod cactus tools"=true
    B:"Enable mod flint tools"=true
    B:"Enable mod netherrack tools"=true
    B:"Enable mod paper tools"=true
    B:"Enable mod slime tools"=true
    B:"Enable mod stone tools"=true
    B:"Enable mod wooden tools"=true
    B:"Keep hunger on death"=true
    B:"Keep levels on death"=true
    B:"Lower bronze output to 2 ingots"=false
    B:"Modifiers increase Mining Level"=true
    B:"Remove Vanilla GregTech Nerfs"=true
    B:"Remove Vanilla Tool Effectiveness"=false
    B:"Remove Vanilla Tool Recipes"=false
    B:"Spawn beginner book"=true
}


####################
# dimblacklist
####################

dimblacklist {
    # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
    B:GenerateSlimeIslandInDim0Only=false

    # Add dimension ID's to prevent slime islands from generating in them
    I:SlimeIslandDimBlacklist <
     >

    # Generate slime islands in flat worlds
    B:genIslandsFlat=false

    # True: slime islands generate in overworld; False they do not generate
    B:slimeIslGenDim0=true
}


####################
# environment checks
####################

"environment checks" {
    # Change env check warnings to reflect that this is a modpack.
    B:IsModpack=false
}


####################
# equipables
####################

equipables {
    B:Exo-Armor-Craftable=true
    I:Exo-Boots=5748
    I:Exo-Chestpiece=5749
    I:Exo-Goggles=5750
    I:Exo-Legs=5751
    I:Gloves=5671
    I:"Heart Canister"=5672
    I:"Heavy Boots"=5673
    I:"Heavy Chestplate"=5674
    I:"Heavy Helmet"=5675
    I:"Heavy Pants"=5676
    I:Knapsack=5677
    I:"Wooden Boots"=5741
    I:"Wooden Chestplate"=5742
    I:"Wooden Helmet"=5743
    I:"Wooden Pants"=5744
}


####################
# experimental
####################

experimental {
    B:"Allow horses to be melted down for glue"=true
    B:"Items can be thrown into smelteries"=true

    # Warning: Very buggy
    B:"Use new adaptive Smeltery code"=false
}


####################
# general
####################

general {
    I:"Sea level"=64
}


####################
# logging
####################

logging {
    B:"Disable tool build messages"=false
}


####################
# logic
####################

logic {
    I:LengthWire=5746
    I:SpoolWire=5747
}


####################
# looks
####################

looks {
    # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
    B:"Connected Textures Enabled"=true
}


####################
# mob spawning
####################

"mob spawning" {
    B:"Activate Blue Slime Spawns"=true
    I:"Spawn Weight for Blue Slime"=6
}


####################
# patterns and misc
####################

"patterns and misc" {
    I:"Armor Pattern"=5745
    I:"Blank Patterns"=5678
    I:Buckets=5679
    I:"Creative Modifier Item"=5752
    I:"Essence Crystal"=5739
    I:"Golden Head"=5680
    I:Jerky=5740
    I:"Jeweled Apple"=5681
    I:Materials=5682
    I:"Metal Pattern"=5683
    I:"Ore Chunks"=5684
    I:"Strange Food"=5685
    I:"Tinker's Manual"=5686
    I:"Title Icon"=5687
    I:"Tool Rod"=5688
    I:"Tool Shard"=5689
    I:"Wood Pattern"=5690
}


####################
# smeltery output modification
####################

"smeltery output modification" {
    # Number of ingots returned from smelting Aluminum Brass in the smeltery
    I:"Aluminum Brass ingot return"=4

    # Number of ingots returned from smelting Alumite in the smeltery
    I:"Alumite ingot return"=3

    # Number of ingots returned from smelting Bronze in the smeltery
    I:"Bronze ingot return"=3

    # Number of ingots returned from smelting ores in the smeltery
    I:"Ingots per ore"=2

    # Number of ingots returned from smelting Manyullyn in the smeltery
    I:"Manyullyn ingot return"=1

    # Number of ingots returned from smelting Pig Iron in the smeltery
    I:"Pig Iron ingot return"=1
}


####################
# superfun
####################

superfun {
    B:"All the world is Superfun"=false
    B:Enable-TCon-Capes=true
}


####################
# tool parts
####################

"tool parts" {
    I:Arrowhead=5691
    I:"Axe Head"=5692
    I:Bowstring=5693
    I:"Chisel Head"=5694
    I:Crossbar=5695
    I:"Excavator Head"=5696
    I:Fletching=5697
    I:"Frypan Head"=5698
    I:"Full Guard"=5699
    I:"Hammer Head"=5700
    I:"Hoe Head"=5701
    I:"Knife Blade"=5702
    I:"Large Guard"=5703
    I:"Large Plate"=5704
    I:"Large Sword Blade"=5705
    I:"Lumber Axe Head"=5706
    I:"Medium Guard"=5707
    I:"Pickaxe Head"=5708
    I:"Scythe Head"=5709
    I:"Shovel Head"=5710
    I:"Sign Head"=5711
    I:"Sword Blade"=5712
    I:"Tool Binding"=5713
    I:"Tough Binding"=5714
    I:"Tough Rod"=5715
}


####################
# tools
####################

tools {
    I:Arrow=5716
    I:Axe=5717
    I:Battleaxe=5718
    I:Battlesign=5719
    I:Broadsword=5720
    I:Chisel=5721
    I:Cleaver=5722
    I:Cutlass=5723
    I:Dagger=5724
    I:Excavator=5725
    I:"Frying Pan"=5726
    I:Hammer=5727
    I:Hoe=5728
    I:Longbow=5729
    I:Longsword=5730
    I:"Lumber Axe"=5731
    I:Mattock=5732
    I:Pickaxe=5733
    I:"Potion Launcher"=5734
    I:Rapier=5735
    I:Scythe=5736
    I:Shortbow=5737
    I:Shovel=5738
}


####################
# ultra hardcore changes
####################

"ultra hardcore changes" {
    # Gives all tier 1 patterns when pattern chest is placed
    B:"Add Patterns to Pattern Chests"=false
    B:"Add World Border"=false

    # Makes recipes for gold apples, carrots, and melon potions more expensive
    B:"Change Crafting Recipes"=false
    B:"Change Ghast drops to Gold Ingots"=false
    B:"Necrotic modifier only heals on hostile mob kills"=false
    B:"Passive Health Regen"=true
    B:"Players drop heads on death"=false
    I:"World Border Radius"=1000
}


####################
# worldgen
####################

worldgen {
    I:"Aluminum Bush Density"=2
    I:"Aluminum Bush Max Y"=60
    I:"Aluminum Bush Min Y"=0
    I:"Aluminum Bush Rarity"=2
    I:"Aluminum Surface Rarity"=50
    I:"Aluminum Underground Density"=3
    I:"Aluminum Underground Max Y"=64
    I:"Aluminum Underground Min Y"=0
    I:"Cobalt Surface Rarity"=2000
    I:"Copper Bush Density"=2
    I:"Copper Bush Max Y"=60
    I:"Copper Bush Min Y"=20
    I:"Copper Bush Rarity"=3

    # Rarity: 1/num to generate in chunk
    I:"Copper Surface Rarity"=100

    # Density: Chances per chunk
    I:"Copper Underground Density"=2
    I:"Copper Underground Max Y"=60
    I:"Copper Underground Min Y"=20
    I:"Essence Bush Rarity"=6
    I:"Gold Bush Density"=1
    I:"Gold Bush Rarity"=8
    I:"Gold Surface Rarity"=900
    I:"Iron Bush Density"=1
    I:"Iron Bush Rarity"=5
    I:"Iron Surface Rarity"=400
    I:"Nether Ores Density"=8
    I:"Silver Bush Density"=1
    I:"Slime Island Rarity"=1450
    I:"Tin Bush Density"=2
    I:"Tin Bush Max Y"=40
    I:"Tin Bush Min Y"=0
    I:"Tin Bush Rarity"=3
    I:"Tin Surface Rarity"=100
    I:"Tin Underground Density"=2
    I:"Tin Underground Max Y"=40
    I:"Tin Underground Min Y"=0
}


####################
# worldgen disabler
####################

"worldgen disabler" {
    B:"Add Village Generation"=true
    B:"Generate Aluminum"=true
    B:"Generate Aluminum Bushes"=true
    B:"Generate Cobalt and Ardite"=true
    B:"Generate Copper"=false
    B:"Generate Copper Bushes"=true
    B:"Generate Essence Bushes"=true
    B:"Generate Gold Bushes"=true
    B:"Generate Iron Bushes"=true
    B:"Generate Surface Aluminum"=true
    B:"Generate Surface Copper"=true
    B:"Generate Surface Gold"=true
    B:"Generate Surface Iron"=true
    B:"Generate Surface Tin"=true
    B:"Generate Tin"=false
    B:"Generate Tin Bushes"=true
}


